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Half-Life: Source

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HL Source header
Half-Life: Source
Developer(s)

Valve

Release date(s)

June 1, 2004

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Microsoft Windows

Rating(s)

ESRB: M (Mature)

Distribution

Steam

Input

Keyboard, mouse, and gamepad

Engine

Source

Series

Half-Life

Writer(s)

Marc Laidlaw

Composer(s)

Kelly Bailey

Previous game

N/A

Next game

N/A

Half-Life: Source is a direct port of the original Half-Life game to Half-Life 2's Source engine, introducing improved water and atmospheric effects, as well as better lighting. Generally, all of the same assets are used. It was included in the collector's edition of Half-Life 2 and is also sold separately on Steam.

OverviewEdit

Black Mesa valley goldsrc
View of the Surface Tension canyon from the cliff in Half-Life.
KlowAdded by Klow
Black Mesa valley source
The same spot in Half-Life: Source.
KlowAdded by Klow

As opposed to an actual remake of the game, it is simply a direct copy of the game's contents. All of the same assets are used, more or less, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. The game's front-end user interface has also been overhauled to resemble that of Half-Life 2, with a chapter selection and dynamic menu backgrounds featuring scenes from the game. In addition, all chapters can be selected upon starting the game for the first time, unlike Half-Life. It is not compatible with any GoldSrc or Source mods.

Some noticeable differences in gameplay include the ability to see into the water from above the surface, making it considerably easier to defeat the Ichthyosaur where before it was necessary to be submerged.

External linksEdit

See alsoEdit

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