Randy Lundeen
Talk2
838pages on
this wiki
this wiki
| This article is a stub. You can help by expanding it. |
Randy Lundeen is a Level Designer / Graphic Designer working at Valve.
Contents |
Biography
Edit
This section is empty or incomplete. You can help by expanding it.
Randy comes to Valve by way of Microsoft, where he worked as an interface designer for the Internet Gaming Zone. Randy designs some of the most unusual and original levels in the company, and he also is the most likely person to be pushing the polygon and memory limits of our engine. In his distant past, he was a key staff member at a potato processing plant (his responsibilities including peeling and potato quality oversight)|Valve Corporation staff page.[1]
Work
Edit
- The Fisherman[2]
- Kraken Base (cut)
- Skyscraper (cut)
- Air Exchange (cut)
- Ravenholm
- Citadel
- Black Mesa East
- Borealis (cut location)
- Combine Cell
Gallery
Edit
Trivia
Edit
His name was to appear in Half-Life as an Easter egg on a Sector C locker.
Complete gameography
Edit
- Half-Life (1998)
- Half-Life: Opposing Force (1999)
- Half-Life: Blue Shift (2001)
- Half-Life 2 (2004)
- Counter-Strike: Source (2004)
- Half-Life 2: Episode One (2006)
- Portal (2007)
- Half-Life 2: Episode Two (2007)
- Left 4 Dead (2008)
- Left 4 Dead 2 (2009)
- Alien Swarm (2010)
- Portal 2 (2011)
References
Edit
- ↑ Company People on Valve's official website
- ↑ Half-Life 2: Lost Coast commentary
